配置文件

插件指令

  • /rmattr reload 重载插件
Config.yml
# * 代表任意
"*一级守护之力*":
  Attribute:
    - "生命力:100"
    - "物理防御:10"
"*二级守护之力*":
  Attribute:
    - "生命力:200"
    - "物理防御:20"
"*三级守护之力*":
  Attribute:
    - "生命力:300"
    - "物理防御:30"
"*一级杀戮之力*":
  Attribute:
    - "物理伤害:20"
    - "暴击几率:1%"
"*二级杀戮之力*":
  Attribute:
    - "物理伤害:30"
    - "暴击几率:1%"
"*三级杀戮之力*":
  Attribute:
    - "物理伤害:40"
    - "暴击几率:1%"
Attrstring.yml
# 每点增加的属性
"力量":
  - '物理伤害: <%player_level% * 2>' # 增加玩家等级+2
  - '暴击几率: <%player_level%/10>'
"守护":
  - '生命力: 10'
  - '物理防御: 2'

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